Call of Duty: World at War, the fifth installment of the Call of Duty series,features a more mature theme than previous installments in the series.
The game is also open-ended, as there are multiple ways to complete objectives.
The gameplay of World at War shares features with previous iterations of the franchise.
Players fight alongside AI-controlled teammates, who help during the game's missions by providing cover fire, shooting enemies, and clearing rooms for entry.
The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket launcher.
The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades.
Weapons from dead enemies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.
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